In this experiment, you will measure forces exerted over time on a cart as it bounces off an obstacle. You can calculate the impulse and use it to find the velocity of the cart just before and after the impact. You can even go on to figure out the coefficient of rolling friction between the cart and the track.
Set up a track so that one end is slightly higher, H = 3-4 cm, above the other end. Place a force sensor at the bottom end, with its hook screwed all the way into the sensor. Put a block into the force sensor to hold it in place (you might even tape it into place on the track). Make sure that a heavy item sits next to the bottom end of the track to prevent the track from sliding across the table (or hold the track during each run).
Put the cart at some known distance around 60-70 cm from the sensor. Call this your "starting point."
Now, to make one set of measurements, release the cart from its starting point and start collecting data. You may have to wait until the collection is finished for the data to appear on your screen. The cart should roll down, bump into the force sensor, bounce off and roll back up the ramp. Watch carefully and mark the location it reaches at the apex of its motion. Let it roll back down and bump into the sensor again, and then again mark how far back up the ramp it goes. Record the positions for the first 2 bounces. The cart will end up motionless at the bottom of the track.
Compare this measured speed to the speed you calculated earlier. Are they the same?
Repeat your analysis for bounces 2 and 3: use the distance the cart rolled before hitting the sensor to figure out what its speed should have been, and the impulse to figure out what its speed really was.
Make three trial runs. Create a table showing all your results. How consistent are the results from one run to the next?
Hand in your answers to all these questions, written neatly. Include a table with ALL your measurements, and include all your calculations, too.
Copyright © Michael Richmond. This work is licensed under a Creative Commons License.